Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jan 21, 2009, 03:56 PM // 15:56   #21
Banned
 
credit's Avatar
 
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
Advertisement

Disable Ads
Default

[frenzy]

that is all.
credit is offline   Reply With Quote
Old Jan 21, 2009, 05:09 PM // 17:09   #22
Banned
 
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
Default

[Auspicious Incantation]
[Concussion Shot]
[Restore Condition]
[Savage Shot]
[Waste Not Want Not]
[Tease]
faraaz is offline   Reply With Quote
Old Jan 21, 2009, 10:52 PM // 22:52   #23
Desert Nomad
 
Puebert's Avatar
 
Join Date: Oct 2005
Profession: Mo/
Default

I don't understand how I'm a troll. I'm just trying to see what some people say is balanced and what some say is imbalanced.

I gave reasons why I thought GE was balanced, and people are providing examples of why other skills are.

I was honestly curious, because I kinda thought DShot was overpowered.
Puebert is offline   Reply With Quote
Old Jan 21, 2009, 11:26 PM // 23:26   #24
Grotto Attendant
 
makosi's Avatar
 
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
Default

[Distracting Shot] is not balanced.

Some balanced skills, imo, are:

[Insidious Parasite] [Empathy] [Faintheartedness] [dwayna's kiss] [troll unguent] [cry of frustration] [purge signet] [twisting fangs] [spirit rift] [cruel spear] [disrupting throw] [sun and moon slash] [reversal of fortune] [infuse health] to name a few.

They have clear purposes and fulfil their roles in a satisfactory way without being too conditional, too flimsy or too strong. Then again skill balancing is more complex than individual skills.
makosi is offline   Reply With Quote
Old Jan 22, 2009, 12:26 AM // 00:26   #25
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

Quote:
Originally Posted by bungusmaximus View Post
I'd also say a skill is balanced when it takes as much skill to use it as it takes to counter it.
I think that is part of it.


I see being balanced as a set of conditions that need to be met:
1. Is it useful enough, alone or with another skill, to warrant being placed on your bar?
2. Is it not so useful that you absolutely have to bring it on your bar?
3. It is counterable?
4. Can you counter it with one skill? In other words, it doesn't require multiple skills or classes to counter it at once... the other team doesn't have to build around stopping one skill.


I think those are some of the conditions, but there are probably more if I think about it.
Winterclaw is offline   Reply With Quote
Old Jan 22, 2009, 12:40 AM // 00:40   #26
Forge Runner
 
FengShuiDove's Avatar
 
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
Default

Quote:
Originally Posted by makosi View Post
[reversal of fortune]
Agree. This was the first skill I thought of when I saw the thread. Has a potent use, but not all-powerful or overpowered. A skill deserving of 5e, 1/4s, 2r.

Also, I tend to think a lot of the popular melee attacks are balanced fairly well, given that they have to be powerful enough to be used in spite of anti-melee Blind, blocking, etc.

[Eviscerate] and [Devastating Hammer] are good only when timed well and used well, [Twisting Fangs] is pretty strong at the end of a Sin chain, but to get there you have to go through a full chain or you waste it (i.e. Palm Strike --> Twisting Fangs is a waste of the skill). [Wounding Strike] however, is a bit unbalanced in my opinion. If the conditions were switched so that Bleeding was covered instead of Deep Wound so single condition removal skills like Dismiss could clean DW, it'd be balanced better.

In general, your easy to use, easy to counter skills, your strong but highly conditional skills, and your weaker, less counter-able or more spammable skills.
FengShuiDove is offline   Reply With Quote
Old Jan 22, 2009, 01:02 AM // 01:02   #27
Krytan Explorer
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by bungusmaximus View Post
I'd also say a skill is balanced when it takes as much skill to use it as it takes to counter it.
I'd rather say that for a build, not a skill, but I totally agree on the idea

I think you have to consider the skill in its build to see if it's balanced or not, some skills can be broken when used with some primary attributes or some other skills

[distracting shot] not balanced ? it's a very good, well balanced skill, that requires skill to use
Bug John is offline   Reply With Quote
Old Jan 22, 2009, 01:26 AM // 01:26   #28
Banned
 
Join Date: Jun 2006
Default

It does not take skill to use dshot or bullstrike, predicting when someone will move does not equal skills.
I think the word you guys are looking for is "reflexes", it takes good reflexes to interrupt, not skill, predicting when someone will move or when someone will cast a spell does not equal skill at all, predicting is the same as guessing.

GW PvP does not require skill, it requires a sharp mind and quick thinking abilities, knowing what to do.
wtfisgoingon is offline   Reply With Quote
Old Jan 22, 2009, 01:40 AM // 01:40   #29
Forge Runner
 
byteme!'s Avatar
 
Join Date: Jan 2006
Location: On Earth
Profession: W/P
Default

Quote:
Originally Posted by wtfisgoingon View Post
It does not take skill to use dshot or bullstrike, predicting when someone will move does not equal skills.
I think the word you guys are looking for is "reflexes", it takes good reflexes to interrupt, not skill, predicting when someone will move or when someone will cast a spell does not equal skill at all, predicting is the same as guessing.

GW PvP does not require skill, it requires a sharp mind and quick thinking abilities, knowing what to do.
I agree for the most part. DShot a key skill or "predicting" when to Bullstrike someone does not take skill. You do however need quick reflexes. To know when and what skill to DShot doesn't require skill. You just need the experience. For example, anyone who's played a considerable amount of time can identify the sounds and animations of Prot Spirit. Doesn't take skill. You just have to experience it first. Does experience = skill? F__K no! That's the same as saying all GWAMM's are the best players in the game. Not so much ya?
byteme! is offline   Reply With Quote
Old Jan 22, 2009, 01:45 AM // 01:45   #30
Desert Nomad
 
Join Date: Apr 2006
Profession: R/
Default

Interesting that a few have said [distracting shot] is not balanced but fail to say why.
Fay Vert is offline   Reply With Quote
Old Jan 22, 2009, 02:08 AM // 02:08   #31
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

Quote:
Originally Posted by wtfisgoingon View Post
It does not take skill to use dshot or bullstrike, predicting when someone will move does not equal skills.
I think the word you guys are looking for is "reflexes", it takes good reflexes to interrupt, not skill, predicting when someone will move or when someone will cast a spell does not equal skill at all, predicting is the same as guessing.

GW PvP does not require skill, it requires a sharp mind and quick thinking abilities, knowing what to do.
"knowing how to play hockey is not a skill, because all it require is great physical aptitude, hand-eye coordination, quick reflexes, and the ability to skate."

"being able to perform brain surgery does not require skill, it requires going through 12 years of post secondary education, good hand-eye coordination, not being not squeamish around blood"

"knowing how to play chess is not a skill, because all it require is the ability to think well ahead of the current situation and how to corner your opponents"

see, if i define everything to be "not require skill", everything will NOT require skill! GENIUS!
moriz is offline   Reply With Quote
Old Jan 22, 2009, 02:35 AM // 02:35   #32
Wilds Pathfinder
 
Dmitri3's Avatar
 
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
Default

I think it's funny that people don't realize that everyone got their own definition of balance, skill and whatever.

Balance is the same way as Good or Bad. Your view changes depending in which position you are, even if you don't want it to happen. This is why wars happen and why people remain dumb.
Dmitri3 is offline   Reply With Quote
Old Jan 22, 2009, 03:00 AM // 03:00   #33
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

I think moriz has a better understanding of what player skill is than whatshisname does.

Actually knowing what skills to interrupt and being able to correctly predict when they are going to be used does take a bit of skill.

Take WoH. It has a 3/4s cast time. So that means a mesmer should be able to power block it fairly easily but considering Dshot takes 1/2 a second to use you have to have a lot more sense of what's going on so you can correctly predict that the monk is going to use WoH so you can interrupt it.
Winterclaw is offline   Reply With Quote
Old Jan 22, 2009, 03:16 AM // 03:16   #34
Forge Runner
 
byteme!'s Avatar
 
Join Date: Jan 2006
Location: On Earth
Profession: W/P
Default

Quote:
Originally Posted by Winterclaw View Post
I think moriz has a better understanding of what player skill is than whatshisname does.

Actually knowing what skills to interrupt and being able to correctly predict when they are going to be used does take a bit of skill.

Take WoH. It has a 3/4s cast time. So that means a mesmer should be able to power block it fairly easily but considering Dshot takes 1/2 a second to use you have to have a lot more sense of what's going on so you can correctly predict that the monk is going to use WoH so you can interrupt it.
I agree that knowing how to control the tempo of a battle, knowing how your teammates/opponents are going to act and react does in fact take skill.
byteme! is offline   Reply With Quote
Old Jan 22, 2009, 05:09 AM // 05:09   #35
Ascalonian Squire
 
Join Date: Aug 2008
Location: Hmmm... I don't know.
Guild: lfg guild
Default

[Charm Animal]

Most balanced skill in the game.
dartz180 is offline   Reply With Quote
Old Jan 22, 2009, 06:59 AM // 06:59   #36
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

There's no bow ranger bar ever that would not run [Distracting Shot]. It's the first ranger skill wildcarded in every sealed deck. It's not "balanced" in the sense that it is 100% better than all competing options in every situation.

As a whole, rangers are outperforming mesmers at disruption and completely dominating split play, but you can't pin all the blame on any one skill there.
FoxBat is offline   Reply With Quote
Old Jan 22, 2009, 03:47 PM // 15:47   #37
Jungle Guide
 
Shadowspawn X's Avatar
 
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
Default

This skill [concussion shot] is balanced. High energy cost and high results if you are good enough to land it. If you are bad you are penalized heavily with the energy loss.
Shadowspawn X is offline   Reply With Quote
Old Jan 22, 2009, 04:21 PM // 16:21   #38
Wilds Pathfinder
 
phan's Avatar
 
Join Date: Nov 2006
Guild: phantasmagoria
Default

Define balanced for me pls :')
phan is offline   Reply With Quote
Old Jan 22, 2009, 11:18 PM // 23:18   #39
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Quote:
Originally Posted by moriz View Post
"knowing how to play hockey is not a skill, because all it require is great physical aptitude, hand-eye coordination, quick reflexes, and the ability to skate."
Playing hockey does require some amount of skill like goal tending and knowing when to shoot the puck.Wayne Gretsky did not get where he is with out skill

The same can be said for anybody out there whether it be skilled tradesman or professional.
Age is offline   Reply With Quote
Old Jan 23, 2009, 02:42 AM // 02:42   #40
über těk-nĭsh'ən
 
moriz's Avatar
 
Join Date: Jan 2006
Location: Canada
Profession: R/
Default

i made that post to illustrate the flawed logic of the poster i was quoting. you are supposed to take those statements as tongue-in-cheek statements, and not to be taken literally.
moriz is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Why we must have a balanced PVE bluemoonxia The Campfire 64 Apr 16, 2008 07:19 PM // 19:19
mesmer pve friendly skill (balanced for pvp purposes) czincz Sardelac Sanitarium 1 Feb 11, 2007 05:27 PM // 17:27
How well would you say GW is balanced right now? joeljermon The Riverside Inn 21 May 11, 2005 11:15 PM // 23:15


All times are GMT. The time now is 03:31 AM // 03:31.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("